Games for Change continues its partnership with Tribeca Film Festival for the third year, hosting the Games and Media Summit. The day-long event on April 18 will feature gaming innovators and industry voices leading the charge in shaping the way we feel, play, work and interact with games, technology and media. With a hands-on arcade as well as talks, panels and demos, the summit will spotlight new possibilities for impact through virtual reality, biofeedback, augmented reality, wearables, and more.
Additionally, the Games and Media Summit will also feature its first-ever Charity Game-a-thon. In partnership with 3BlackDot, two of the top YouTube gaming celebrities, Tom Syndicate and Captain Sparklez, will play video games to raise money for GameChanger Charity, a nonprofit organization whose mission is to positively impact the lives of children suffering from life-threatening illnesses through video games.
CHALLENGE OF DIVERSITY
This challenge asks game developers and filmmakers to create a three-minute interactive video, using Interlude’s Treehouse platform, on the subject of diversity. All finalists will be showcased at the Summit, and one team will receive $10,000 to produce the next two episodes of their series. Deadline April 1. Submit here.
ARCADE: GAMES AND INSTALLATIONS
Come play with groundbreaking technology and experience its potential for impact.
Making its debut at the Summit, EyeWire's latest brain neuron-mapping project combines high-definition VR with hand motion-tracking sensors. Developed in partnership with the Fluid Interfaces Group at MIT Media Lab, EyeWire VR will allow attendees to navigate and explore the human brain
1979 Revolution: Black Friday
You are Reza, a photojournalist caught in the midst of the Iranian Revolution; your fate and those of your friends, family, and country hinges on the consequences of your choices.
A VR adventure from the creators of Monument Valley. Set against spectacular landscapes, the player is tasked with awakening an ancient civilization using the powers of their mind. Land's End combines ustwo games' award-winning approach to interactive storytelling with Samsung Gear VR
A cooperative two-person game experience using costumes embedded with technology. The players represent the last remaining lightning bugs in a world consumed by pollution and must fight against a virtual enemy of darkness
An augmented reality game designed to be played on a mobile device while at the American Museum of Natural History. Players team up with scientists and microscopic lifeforms to fight global threats to biodiversity from the 6th Extinction! A special version of MicroRangers will be available at the Summit
A biofeedback-enhanced adventure thriller game that takes players into the dark and twisted world of the subconscious. A sensor monitors how scared or stressed players may feel, allowing them to be more aware of their internal responses to stressful situations
Learn about emerging technology and interfaces from gaming innovators and industry leaders at on-stage sessions throughout the day. Confirmed speakers include:
Dr. Adam Gazzaley, neuroscientist and chief science advisor of Akili Interactive Labs, shares his quest to create the first FDA-approved video game.
NEW FRONTIERS FOR BIOFEEDBACK IN SPORTS
Wearable sensors and big data are being combined to create virtual models that enhance team performance and game-day decision making. Hear how sports visualization and analysis can improve strategy from Claudio Silva (NYU) and Dirk Van Dall (Major League Baseball Advanced Media).
DESIGNING GAMES FOR VR WITH USTWO
Creators of mobile hit Monument Valley and lauded VR game Land's End share challenges, new techniques, and new avenues for aspiring VR game makers to explore.
VR, EMPATHY, AND CIVICS
Jamie Pallot, from pioneering VR company Emblematic Group, talks about "immersive journalism" and how VR can be used to tell important news stories.
EVOLVING GAMES TO ENGAGE WITH NEUROSCIENCE
Follow the development of EyeWire, a game to map the brain. EyeWire Executive Director Amy Robinson shares the journey from the game's beginnings in Sebastian Seung's lab at MIT to the vibrant citizen science and VR ecosystem it is today.