North American Premiere
DEEP VR
Storyscapes
| Ireland, Netherlands | 0 MINUTES | English
Breathe in. The lights around you glow and intensify. Breathe out. The glow diminishes. Take a deep breath. You rise up and glide across the seascape. DEEP VR is a meditative and psychoactive VR experience, controlled by the player’s breathing. Discover a beautiful underwater seascape where the world challenges, surprises, and comforts. Co-creator Owen Harris made this game to deal with his own issues with anxiety; it’s a fascinating glimpse into how VR can be used in a variety of different ways, including connecting us to our bodies and minds.
Supported by:
Stimuleringsfonds, Gamefonds, Mondriaanfonds, Cinekid, Youtech, Radboud University Nijmegen.
Cast & Credits
Directed by
Owen Harris and Niki Smit
Niki Smit is co-founder and designer of PLAY at artcollective Monobanda PLAY. Monobanda aims to explore and expand the boundaries of play and interaction. Working on both commissioned projects and independent projects, they focus heavily on researching and developing news forms of play and meaningful creativity. Owen Harris is a game designer, lecturer and lover of all things playful. He sits on the Imirt Board, and runs the local event dubLUDO. His mission is to bring about an increased awareness of the value of playfulness in everyday life.
Director
Monobanda PLAY, Owen Harris
Music
Andreuch O Maonaigh
Supported by
Stimuleringsfonds, Gamefonds, Mondriaanfonds, Cinekid, Youtech, Radboud University Nijmegen
Game Designer, Project Leader
Owen Harris
Art Director, Game Designer
Niki Smit
Music and Sound
Andrew Mooney
AI
Bryan Duggan
Generative Coding
Cinekid Amsterdam, Bryan Duggan
Contacts
Project Contact
Press Contact
* Rush Tickets available at venue except for
Beacon Theatre
Beacon Theatre
Rush will be offered when advanced tickets for a screening or event are no longer available at venues
other than Beacon Theatre.
The Rush system functions as a standby line that will form at the venue approximately one hour prior to scheduled start time. Admittance is based on availability and will begin roughly 10 minutes prior to program start time. Rush Tickets are the same price as advance tickets and are payable upon entry.
The Rush system functions as a standby line that will form at the venue approximately one hour prior to scheduled start time. Admittance is based on availability and will begin roughly 10 minutes prior to program start time. Rush Tickets are the same price as advance tickets and are payable upon entry.
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Media Sponsor: