Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games and immersive media as drivers of social impact, where she leads a global nonprofit and community dedicated to using games to tackle real-world challenges, from humanitarian conflicts to climate change and education. She has initiated dozens of G4C's world-class events, public arcades, design challenges, and youth programs in partnership with clients like Nobel Peace Center, Minecraft, Bezos Family Foundation, Google, Hasbro. Susanna has been named on the Nonprofit Times Power & Influence Top 50 List and the Worthy 100 List.
Susanna Pollack
President at Games for Change
Formerly Head of Innovation @ Droga5 and offspring production studio, Second Child, Justin employs art, science, film, and tech to push boundaries for work that's beautiful to feel and remember, logically executed, and built to last. He has managed all interactive/immersive output across clients like: New York Times, Google, Meta, Under Armour, Dwayne Johnson, UNICEF, New Museum, Mailchimp, LVMH, JPMorgan Chase, Accenture Song, and Adobe. Justin has developed and produced emerging art/tech projects featured at Sundance, SXSW, Tribeca and Venice Film festivals for past 6+ years.
Justin Durazzo
Director of Innovation at Droga5, Accenture Song
Tyler Bahl has been building and growing brands for the past sixteen years. As Senior Vice President and Head of Global Marketing at Activision, he manages all communication for one of the world's best-selling video game franchises, Call of Duty. Before joining Activision, Tyler helped launch entertainment start-up Quibi and spent six years as the Head of Brand Marketing for Google’s consumer apps organization. His prior experience includes brand and strategy roles at Reebok and global media agency Carat.
Tyler Bahl
Senior Vice President and Head of Marketing at Activision